Since the scenarios change every time, if you want to see everything offered it will require a handful of runs. Legends of Kingdom Rush offers a lot of content to experience, most of which can’t be seen on a single playthrough. The harder the difficulty the more I felt I needed to clear the map in order to defeat the boss. Legends of Kingdom Rush has multiple difficulty settings. I didn’t feel the need to cover every square inch. You could also die in the process, having to start from scratch. If you feel the urge you can visit every point on the map, gaining as much experience as possible, and making the final encounter as easy as possible. Maps can be cleared as fast or slow as you want. You choose how you want to deal with the encounter, roll a die, and it plays itself out. Do you like taking the path north because it looks easier, or maybe choosing to go south because the map looks more direct, but doing so contains more battles? While making your way across the board you will stumble into random narrative events. You can decide which direction you want to head to get to the map’s final boss. You choose the direction on the board you want to head, and as you move you have random encounters, as well as planned ones you can see on the board. Once you have a team formed, the next step is to send them out to clear a map. I found the units to be balanced, allowing me to play how I wanted instead of having to fit a meta, which added to my enjoyment. I did find the ranged units fit better with my playstyle but they weren’t overpowering, just easier to use. I never used the same four units from map to map. I loved searching out new characters to add to my roster. Even though they are given generic names the characters feel unique. Once you’ve picked your hero you choose three class-style heroes, like a ranger or a dark knight to make up the remainder of your team. You choose one of the named legendary heroes, like Gerald, the knight in shining armor. I never encountered a style that didn’t work, just varying degrees of working.Ĭoming up with a team to send out was also fun. The crew of adventurers you bring, and how you level them up can create certain styles of playing. Combat is simple, with a dash of complexity thrown in. Combat is turn-based, but moves at a brisk pace. Each fight places you on a hex-based grid, and the goal is to clear the grid of the enemy units. Legends of Kingdom Rush spends little time building up much of a story I blame its origin as a phone game for that. It took no time at all to get right into the action. You have replayability that creates unique playthroughs, but also repetition that takes my attention away. There’s complexity and simplicity all in the same motion. Hello to the dice rolls and parties of adventurers. Goodbye to the buildings and micro-management. With Legends of Kingdom Rush developer, Ironhide Game Studio breaks away from that mold to try its hand at strategy. The Kingdom Rush series of games typically reside firmly in the tower defense genre.
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